AI Insights · Timothy · July 2024
Top 5 Gacha Games on Unified Platform in Colombia, Q2 2024
In Q2 2024, the top 5 Gacha games in Colombia showed varied performance in terms of downloads, revenue, and active users. Discover the trends for each game in this comprehensive overview.
In Q2 2024, the top 5 Gacha games in Colombia demonstrated diverse trends across downloads, revenue, and weekly active users, according to data from Sensor Tower.
8 Ball Pool™ saw a mixed performance in terms of revenue, peaking at approximately $3.9K in the first week of April and fluctuating between $2.6K and $3.7K throughout the quarter. Downloads showed an upward trend, starting at around 42K in early April and reaching about 49K by the end of June. Weekly active users experienced a gradual decline from 580K to 508K over the same period.
Doomsday: Last Survivors experienced steady revenue, starting at around $1.6K and ending at approximately $1.3K by the end of June. The game’s downloads spiked at over 61K in mid-April before dropping to around 3K by the end of the quarter. Weekly active users initially increased from 163K to 225K in April, then gradually decreased to 170K by June.
Solo Leveling:Arise had a notable launch week in early May, generating $6K in revenue. However, it saw a steady decline to approximately $2.6K by the end of June. Downloads followed a similar pattern, starting strong with nearly 198K in the launch week and dropping to about 2.4K by the quarter’s end. Weekly active users remained relatively stable, fluctuating around 136K to 195K.
Asphalt 8: Airborne maintained low revenue, peaking at around $228 in late April and gradually declining to $95 by the end of June. Downloads showed some variability, with a significant increase to approximately 22K in early May before stabilizing around 14K in late June. Weekly active users peaked at 60K in early May and then fluctuated around 47K to 54K throughout the quarter.
Need for Speed No Limits demonstrated a consistent revenue trend, fluctuating between $800 and $1.6K throughout the quarter. Downloads varied significantly, starting at 18K in early April, peaking at 20K in mid-June, and ending at 13K in late June. Weekly active users saw an upward trend, rising from 117K in early April to around 103K by the end of June.
For more detailed insights and data, visit Sensor Tower.